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- > In Lightwave is there any relationship or conversion for light % setting to
- > actual candlepower or lumens? As in the candlepower of a light(s) could be
- > selected using this conversion and Lightwave would accurately present how the
- > surroundings would be lit? Using spots, less any radiosity effects of course,
- > and disregarding lens flares. I would guess at night to avoid the complication
- > of sunlight.
-
- Nope. It doesn't work that way. A 100% light means if it is aimed exactly
- perpindicular to a 100% diffuse poly, with no Ambient int, the pixel will
- be colored in the exact RGB value you enytered for the surface color.
-
- JG
- --
- John Gross <jgross@netcom.com> sent this message.
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